Unity Engine
C#
Unreal Engine
Python
About
I'm a silly internet bat that makes games and does other random things.
Any and all feedback is appreciated.
Worship.
Skills
Git / GitHub
JetBrains Rider
Blender
Substance Painter
Adobe Photoshop
Autodesk Maya
Trello
Object-Oriented Programming
Advanced Game Architecture
Finite State Machines
Shaders & Shader Graph
UI Design / Implementation
QA Testing
Netcode for GameObjects
3D Sculpting
Animation
Motion Capture
Spotlight
Protogen Repair Clinic
Made for Furry Game Jam #2 as part of a 3 person team, where I was the lead programmer. You run a walk-in repair clinic for protogens: scan each patient at the terminal, track down the faults it reports, and patch them up with Morse code and console command puzzles without breaking the fragile things in the process.
- Creating strong gameplay mechanics for a concrete game loop
- Building a decoupled structure for easy minigame implementation
- Implementing custom shaders in Shader Graph to achieve a unique visual style
Projects
Protogen Repair Clinic
Jul 2026
Made for Furry Game Jam #2 as part of a 3 person team, where I was the lead programmer. You run a walk-in repair clinic for protogens: scan each patient at the terminal, track down the faults it reports, and patch them up with Morse code and console command puzzles without breaking the fragile things in the process.
The Great Egg Heist
May 2026
This is the final project I made for my degree as part of a 3 person group (I was the programmer). It is inspired by the first four 'Five Nights at Freddy's' games, featuring a defend the office style gameplay.
One Big Battery
Jan 2026
You are sent into a forgotten facility and tasked with retrieving the data lost within. But there is only one power cell left. Make sure to keep it close by; it seems to be the key to this place.
Candy Corporate
Apr 2024
This was a university project made in about 3 months. It was inspired by Lethal Company's simple gameplay loop but in a 2D top-down style. The aim is to run in, collect candy, and return it to the puppet waiting outside. The main mechanic is that candy and enemies are only visible in the cone of vision of your flashlight, making moments incredibly intense.
Escape The Moon
Jan 2025
This is a wave-based horde shooter where the aim is to survive as long as possible against the ever-increasing difficulty of the zombies by upgrading your weapons and yourself. Heavily inspired by the Call of Duty: Zombies series. This was my first project in Unreal Engine and I am happy with what I achieved. The vast majority of the assets are made by me.
Hell's Champion
Jan 2025
Hell's Champion is an endless arena shooter that was made over the span of 4 days for a local game jam with the theme: 'Running Out Of Time'. There is constantly a timer ticking down and you need to kill the enemies to be able to refill that timer. Once there is no time left, you select an ability to discard. The game is over once you have no more abilities.
The Vessel
May 2025
This game was made with the theme 'Shifting Perspectives' as part of my degree course. It is a simple gameplay loop in a VR submarine. The aim is to locate, capture, and disarm sea mines scattered across the open ocean. The main focus of this game was to not only get familiar with VR game development but also to create an atmosphere using lighting and post processing effects.
Cultist Assets
Dec 2025
This was a small set of assets created with a shared theme. This was my first experience sculpting and retopologizing 3D models. The character has animation ready topology and all the models are game ready.
Hurry Up Hati
Jan 2024
This is a time-based game where the aim is to complete the level in the fastest way possible. The levels have been designed around shortcuts that the player can find to reduce their time. This game was a combination of two different projects: 2D Asset Design and Animation. This was my first experience with the Unity Editor and 2D asset creation and animation.
Ouroboros Engine
Aug 2025
This is a game about a constantly looping train. You need to fend off the monsters on the tracks. Collect upgrades with each loop and survive for as long as possible.
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