Decorative portrait

G'day, g'day, I'm Dan, aka

JürgenWithWings

I make

4+Years experience

About

I'm a silly internet bat that makes games and does other random things.

Any and all feedback is appreciated.

Worship.

Skills

Languages & Engines
  • Unity Engine
  • C#
  • Unreal Engine
  • Python
Tools & Software
  • Git / GitHub
  • JetBrains Rider
  • Blender
  • Substance Painter
  • Adobe Photoshop
  • Autodesk Maya
  • Trello
Concepts & Techniques
  • Object-Oriented Programming
  • Advanced Game Architecture
  • Finite State Machines
  • Shaders & Shader Graph
  • UI Design / Implementation
  • QA Testing
  • Netcode for GameObjects
  • 3D Sculpting
  • Animation
  • Motion Capture

Spotlight

Protogen Repair Clinic screenshot

Protogen Repair Clinic

Made for Furry Game Jam #2 as part of a 3 person team, where I was the lead programmer. You run a walk-in repair clinic for protogens: scan each patient at the terminal, track down the faults it reports, and patch them up with Morse code and console command puzzles without breaking the fragile things in the process.

  • Creating strong gameplay mechanics for a concrete game loop
  • Building a decoupled structure for easy minigame implementation
  • Implementing custom shaders in Shader Graph to achieve a unique visual style
Finite State MachinesVFXShader GraphAI Navigation

Projects

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Origin
Type
Team
Engine

Protogen Repair Clinic

Jul 2026
Team: 3PersonalGameUnity
Protogen Repair Clinic thumbnail

Made for Furry Game Jam #2 as part of a 3 person team, where I was the lead programmer. You run a walk-in repair clinic for protogens: scan each patient at the terminal, track down the faults it reports, and patch them up with Morse code and console command puzzles without breaking the fragile things in the process.

Finite State MachinesVFXShader GraphAI Navigation

The Great Egg Heist

May 2026
Team: 3UniversityGameUnity
The Great Egg Heist thumbnail

This is the final project I made for my degree as part of a 3 person group (I was the programmer). It is inspired by the first four 'Five Nights at Freddy's' games, featuring a defend the office style gameplay.

Enemy AIFinite State MachinesDynamic Scene LoadingMultiple Game Modes

One Big Battery

Jan 2026
SoloUniversityGameUnreal
One Big Battery thumbnail

You are sent into a forgotten facility and tasked with retrieving the data lost within. But there is only one power cell left. Make sure to keep it close by; it seems to be the key to this place.

Unreal EQS AI NavigationData Aseet Based QuestsSeamless Save & LoadCharacter AnimationLevel DesignLighting

Candy Corporate

Apr 2024
Team: 3UniversityGameUnity
Candy Corporate thumbnail

This was a university project made in about 3 months. It was inspired by Lethal Company's simple gameplay loop but in a 2D top-down style. The aim is to run in, collect candy, and return it to the puppet waiting outside. The main mechanic is that candy and enemies are only visible in the cone of vision of your flashlight, making moments incredibly intense.

2D Lighting2D ShadersFinite State Machines

Escape The Moon

Jan 2025
SoloUniversityGameUnreal
Escape The Moon thumbnail

This is a wave-based horde shooter where the aim is to survive as long as possible against the ever-increasing difficulty of the zombies by upgrading your weapons and yourself. Heavily inspired by the Call of Duty: Zombies series. This was my first project in Unreal Engine and I am happy with what I achieved. The vast majority of the assets are made by me.

AI NavigationWave-based SpawningModular Weapon Systems3D Modelling

Hell's Champion

Jan 2025
Team: 2PersonalGameUnity
Hell's Champion thumbnail

Hell's Champion is an endless arena shooter that was made over the span of 4 days for a local game jam with the theme: 'Running Out Of Time'. There is constantly a timer ticking down and you need to kill the enemies to be able to refill that timer. Once there is no time left, you select an ability to discard. The game is over once you have no more abilities.

AI NavigationAnimation Based AbilitiesDynamic Enemy Spawning

The Vessel

May 2025
SoloUniversityGameUnity
The Vessel thumbnail

This game was made with the theme 'Shifting Perspectives' as part of my degree course. It is a simple gameplay loop in a VR submarine. The aim is to locate, capture, and disarm sea mines scattered across the open ocean. The main focus of this game was to not only get familiar with VR game development but also to create an atmosphere using lighting and post processing effects.

VR DevelopmentLightingPost ProcessingShader GraphVR AccessibilityFoliage Optimisation

Cultist Assets

Dec 2025
SoloUniversity3D AssetBlenderSubstance
Cultist Assets thumbnail

This was a small set of assets created with a shared theme. This was my first experience sculpting and retopologizing 3D models. The character has animation ready topology and all the models are game ready.

SculptingRetopologyPBR TexturingStylised AssetsWeight PaintingCharacter Rigging

Hurry Up Hati

Jan 2024
SoloUniversityGameUnity
Hurry Up Hati thumbnail

This is a time-based game where the aim is to complete the level in the fastest way possible. The levels have been designed around shortcuts that the player can find to reduce their time. This game was a combination of two different projects: 2D Asset Design and Animation. This was my first experience with the Unity Editor and 2D asset creation and animation.

2D AnimationLevel Design

Ouroboros Engine

Aug 2025
Team: 3PersonalGameUnity
Ouroboros Engine thumbnail

This is a game about a constantly looping train. You need to fend off the monsters on the tracks. Collect upgrades with each loop and survive for as long as possible.

AI NavigationEndless Wave SpawningSpline Based AnimationLevel Design

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Get in touch

Feel free to reach out for any reason, whether it's current or past projects or an opportunity you have. I'd be glad to hear from you.

jurgenwithwings@outlook.com